

Greenvale is an open area to explore at your leisure, with a running clock and day/night cycle. The gameplay is a collection of terribly executed ideas. One such scene has York discussing an autopsy, with a jaunty tune you would associate with a comedic scene ringing out in the background. Dramatic scenes are robbed of their impact by characters doing some weird animation, or the music playing an inappropriate tune. Conversations are killed by an overbearingly loud soundtrack that drowns out anything in its path. The characters may be unique, but everything is poorly executed, from their line deliveries right down to the animation and direction. York telling fortunes with his coffee is just one of his many quirks. They all seem off in a very unique way, from the skull-mask-wearing wheelchair-bound Harry and his handler who speaks in rhymes, to York himself, who constantly speaks with his imaginary friend Zack. Twin Peaks was clearly a massive influence, which is made obvious in the personalities of the characters that inhabit Greenvale. But with everyone in this town seemingly having something to hide, who could possibly be the famed “Raincoat Killer”?

York is investigating the murder of a young girl in the small country town of Greenvale, which spirals into a string of serial killings, with the culprit seemingly living amongst the townsfolk. You take control of FBI Special Agent Francis York Morgan, but just call him York, everybody calls him that. Deadly Premonition is a delightful trainwreck.
